If you took out the sandbox world, and just chained the missions together, the game would be a laughing stock, there is no depth to the game mechanics/AI at all. Doing all these tasks is pleasurable enough in the context of the sandbox world, and can certainly be addictive as players are driven to achieve 100% completion on everything, but it's an addictive similar to playing Minesweeper, you don't need to think - you're on a treadmill. Of course, there's also the treadmill aspects always thrown into these games, combing the map for flags and treasures, a rooftop beat-the-clock race or two. Preferably where no one can see the act, but this game is so easy this time round that even if 20 guards attack you afterwards, it is no problem to fight them off. So what we are left with is the world of 15th century Rome, brought to lush life populated with interesting characters and so on - but with laughable gameplay, mostly consisting of triggering a mission, walking to the indicator on the map, find the target and hit x to kill him.
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