Turtling is an appropriate tactic against this AI. Try to expand your base and collect resources as fast as possible. If you suceeded on isolating their base and prevent them from expanding, you will have a chance for victory. AI with this personality will make you very busy on defending your base and predicting what type of forces and from what direction they will soon attack. When assaulting an AI with this personality make sure you defend your base from Engineers, Saboteurs, and Assimilators because they can capture your structures at the undefended spot. They will attack any undefended spots in your base, usually using moderate vehicles and aircraft. Specializing in guerilla and ambushing tactics to crush undefended base. Don't leave any important buildings undefended, or you just might lose it. They attack with sneaky tactics and aren't afraid to send a lonely Engineer into the back of your base. When assaulting enemies, they use strike forces in Small to Medium numbers.One of the quickest ways to defeat this AI is preventing them from expanding their base, and strike their base as soon as possible. The troop composition usually consists of one to three types of units. When the base is sure to be protected with the base defenses, the AI will send ALL of it's units out to destroy your base(s) with one strike. Specialized at turtling tactics, they're programmed to build their base to the point of being really difficult to penetrate, and at the same time, builds a large force to protect the base as well. Some little-experienced people usually quit the game after they see AI with this personality has Planetary Assault Carriers or an Epic unit. Be wary when you are going to expand your base. AI with Rusher personality will strike your base early with merciless frequency. Because of this, they lack base defenses. Specialized at rushing tactics (different from rushing MCV), they are programmed to build strike forces as fast as possible. When assaulting enemies, they use strike forces in Large numbers.This type of AI is the default AI and they're usually used in campaign missions. They're balanced between offensive and defensive tactics. When assaulting enemies, they use strike forces in Medium numbers.Below is the personality, written with a "Brutal AI" perspective: Only a few commanders could survive against this highly-skilled AI, while others think "From where they could gain the resources to advance so fast?" In fact, this AI gets double money as stated in the Kane's Wrath instruction manual.Īlso there are 5 known AI personalities. While you are trying to defend your base, they may strike another of your forward bases, try to split the concentration of your forces. Even when they assault your base, they still have the resources to expand their own base and build another strike forces. Almost every second is used to perform an action. Brutal AI, this type of AI is the most difficult AI, known to be equipped with a dreadful multi-tasking ability, it uses every advantage to build and continuously expand their base and strike forces.From here the AI will as much as possible make sure to deny you of their resources where they will sell structures that are about to be captured by an Engineer unit
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Hard AI, this AI is a difficult opponent to conquer, but a just-experienced battle commander can take down this AI with little casualties.This type of AI is dangerous only for the Battlefield commander who underestimates them. Medium AI, a moderate AI that is a little smarter than Easy AI, but also can be easily crushed.
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The skill level of this AI is equivalent with a newly-recruited field commander.
#Command and conquer 3 kanes wrath table how to
This AI usually used as an opponent by newly recruited field commanders for battle-interface training, advanced tutorial about how to build bases, experiencing more advanced tier units, and more.
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There are 4 known level for AI (Tiberium Wars): AI's role is usually to train commander for battle-experience.